Ace Combat 8 uses first-person for a personal story
The world of Strangereal, home to the legendary Ace Combat series, has always been a stage for breathtaking aerial warfare. However, with Ace Combat 8: Wings of Theve, developer Project Aces fundamentally shifted the narrative approach, transforming the experience from a high-octane action spectacle into a deeply intimate and emotional tale.
This new direction pulls the player far closer to the desperate struggle of the Federation of Central Usea’s battered navy as they fight back against the invading Sotoans, putting the emotional weight of the conflict squarely on the shoulders of the pilots and the characters navigating the chaos.
One of the most significant changes is the introduction of a silent protagonist who becomes a major figure throughout the story. The journey begins with a stark moment: finding yourself floating in a life raft after a battle aboard the Endurance, one of the FCU’s last remaining aircraft carriers.
From there, the player assumes the role of a navigator for fighter pilot Jan “Rex” Cope, whose primary function is not combat, but serving as a propaganda tool. Cope is known as the Wings of Theve, a legendary ace, but the reality is far more complicated. When the duo are shot down, Cope is killed in action. The player inherits his callsign and must secretly replace him, finding themselves central to the war effort and the complex, often contradictory, task of shaping the narrative.
Project Aces utilized first-person cutscenes to deliver this emotional experience. Instead of traditional narration, the story unfolds as if the player is living the events within the cockpit and the environment. This immersive perspective, enhanced by the DualSense controller’s haptic feedback, makes the moments of battle feel intensely realistic and visceral.
While the main character remains silent, the game expertly uses minor interactions—such as pressing buttons to answer questions or observe the surroundings—to allow the player to subtly influence the character of Rex and his squadron, Joker Flight. These small choices deepen the player’s connection to the unfolding conflict.
The emphasis on the characters, particularly the members of Joker Flight, transforms the battle into a personal ordeal. Players spend time alongside their squadron, listening to briefings, engaging in radio communication, and witnessing the fear and determination of their comrades. This focus makes the fight to repel the Sotoans feel immediate and harrowing, rather than a series of disjointed missions.
These character moments also allow for meaningful relationships to develop. For instance, players have opportunities to make small decisions that affect their squadron’s perception of them, fostering bonds through acts of support, such as lending weapons to an allied pilot. This emphasis on personal connection makes the players invested in the well-being of their squad as much as the fate of the aircraft.
The radio remains a crucial element of the storytelling. Communications with commanders and squadmates reveal the true struggle, conveying the sounds of ground forces reporting emergencies and begging for aid. This sound design, combined with the intense atmosphere, truly sells the feeling of being caught in the fray.
Ultimately, Ace Combat 8: Wings of Theve uses its focus on individuals and immersive perspective to pull the player into the emotional struggle of the FCU. It is a testament to how deeply personal choices, whether in the cockpit or over the radio, can elevate a military narrative into something intensely human.