Arc Raiders’ Spider-Man Hook Drive Hits 7-Month Player High
This is a summary of the Frozen Trail 2.0 Update for ARC Raiders, categorized by the main areas of change.
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๐ Character & Appearance Updates
Celeste Appearance: Celeste‘s appearance has been updated.
Backpack Emissive Toggle: Added an Emissive Toggle for backpacks with light sources, allowing players to turn off backpack lights for stealth mode.
Zenith Outfit: The Zenith Outfit now has all intended toggles; players who own the outfit will receive the missing toggles shortly.
๐ฎ Gameplay & Core Mechanics
Matchmaking & XP
Solo vs. Squads Removed: The “Solo vs. Squads” matchmaking option has been removed to incentivize the use of available settings.
Quest XP: Completing quests and objectives now grants XP, which is shown as a visible reward in descriptions and upon completion.
Photo Quests: Multiple older quests (e.g., The League, Reduced to Rubble) now require players to take photos with the new camera to complete objectives.
Damage & Combat Rework
Explosive Damage Formula: The formula has been reworked to make explosive damage more consistent.
Explosive weapons (like the Hullcracker) now deal over 50% more damage against armor plates but around 30% less damage against fragile parts.
Skill Tree Adjustments: Changes were made to existing skills to better fit the new Skill Tree iteration:
Stamina gained from Fight or Flight increased by ~25% per level.
Stubborn Mule stamina regen values increased by ~33%.
“Increase Back on Your Feet” healing increased from 30 to 40.
Movement & Interaction
Vaulting Fixes: Addressed instances where vaulting onto destroyed ARC parts or other movable surfaces could unexpectedly launch or shove the player.
Scrambling: Players can now scramble up steep slopes by sprinting.
Tumbling State: You now automatically enter a sliding state after tumbling for too long.
Ladder Climbing: Players can no longer sprint-climb ladders when exhausted.
Heavy Shield: Reduced durability decay from 0.20 to 0.15 and decreased movement penalty while equipped from 15% to 10%.
Ground Drops: You can now drop loot directly to the ground from containers.
Downed State: You can now open the map while in a downed state.
Hit Registration: Improved hit registration when shooting while standing on top of an ARC.
Inventory & Loot
Stash Capacity: The Stash can be upgraded by two tiers, increasing the maximum slots (without Expedition rewards or Nomadic Envoy space) to 328 slots.
Item Visibility: Fixed an issue where items were appearing outside their intended areas or containers; items will now only be available in their designated locations.
Weapon Slot Weight: Weapon slot weight reduction now only applies to the loadout; other containers remain unaffected.
๐ Items & Mobility
Flame Spray: Increased the range to better match its visual effect and improve usability.
Ziplines: Ziplines will now break when they intersect with another object after being placed.
Snap Hook Rework:
Range reduced from 20m to 18m.
Durability consumption increased from 2% to 4% per use.
Power cost increased from 50 to 60. (This change aims to differentiate it from the Grappling Hook as a burst mobility gadget.)
๐ซ Weapons
Anvil Rarity Update: The Anvil‘s rarity has been updated from Green to Blue to better fit the in-game economy.
Bantam Role: The Bantam will now take the role of the uncommon hand cannon.
Anvil Splitter Rework: The Anvil Splitter is no longer a mod but is now an improved upgrade option for the Amplified Anvil. The Tech Mod slot has been removed from the Anvil.
Jupiter Fix: Fixed an unintended behavior where the Jupiter‘s damage propagated twice to ARC parts behind the intended target. It is now stronger against armor but slightly weaker against weak spots.
Hullcracker: No longer appears incomplete when inspected in the menu.
Harvester Fix: Fixed an issue where the Dolabra would not destroy the yellow weak points inside the Harvester.
Item Spawning: Fixed an issue where weapons picked up from the ground appeared without their attached parts.
๐บ๏ธ Maps & Environment
Doorblockers: Improved alignment of Doorblockers (now vertical) for small side-sliding doors.
Texture Quality: Improved texture quality on several maps to resolve blocky and inconsistent visuals.
Stuck Fixes: Fixed areas on several maps where players could get stuck on terrain while in a Downed state.
Map Lighting: Adjusted lighting on Blue Gate, refining exposure, color grading, and atmosphere, and fixed areas where players could get stuck.
Buried City: Fixed the Hospital Roof not being climbable and restored ray-traced lighting on boarded window shutters.
Pendola Pass: Various clipping and collision issues, including fixes for vaulting onto steep surfaces that caused sliding back down or unexpected launches.
โ๏ธ Performance & Technical
Optimizations: Implemented various optimizations related to memory usage, general performance, and stability.
Customization Bug Fix: Optimized character customization replication, fixing a bug where different players could see different outfits.
Enemy Memory: Reduced memory usage for enemies to improve stability in busy encounters.
Crash Fix: Fixed a crash that could occur when changing graphics settings.
Graphics Upgrade: Upgraded to AMD FSR version 4.1.1.
๐ฃ Traders & Social
Trader Updates:
Celeste now trades new materials used in crafting furniture and new gameplay items.
Tian Wen will no longer sell Anvil and Hullcracker offers; they will now be part of the weekly Nomadic Envoys rotation.
Launcher Ammo and Energy Clips now have a daily purchase limit.
Shani’s offers are now Coin-based and include Cameras, Light Sticks, and other social items.
Apollo has received a set of Epic Augments added to their offers.
Nomadic Envoys: Ermal has brought in Cassio to continue trading valuables and seeking help on quests.
Social/Voice Chat: Fixed issues with party joining on Xbox and in-game Voice Chat functionality on PS5 and Xbox.
โ ๏ธ Known Issues & Economy
Duplicated Items Action: Action has begun to restrict accounts that store high amounts of duplicated items and remove items obtained through duplication to correct the in-game economy.
Riven Tides: Overall loot value on Riven Tides has been increased by approximately 15%, and environmental objects that could float unintentionally have been fixed.
Outpost: Many fixes for the Outpost are in development for an upcoming Live Update, including issues with camera blocking by furniture and lighting corruption at Low Shadow settings.
Post-Match Bugs: Rare instances remain where players might spawn “invisibly” or have specific items/interactions affected after a match, though most issues are being addressed.