Battle.net head joins Epic to build Unreal Engine 6
The Future of Gaming Leadership: Martin Keely Takes Helm at Epic Games
As the gaming industry prepares for the next major leap with Unreal Engine 6, the strategic leadership within Epic Games has seen some exciting reshuffling. CEO Tim Sweeney recently announced a significant transition in leadership, signaling an evolution in how Epic manages its core services and storefronts.
Martin Keely, previously serving as the Senior Vice President of Technology and Services at Battle.net, is stepping into a pivotal new role within the company. He will assume the position of Vice President/General Manager overseeing both the Epic Games Store and Epic Online services.
This move places Keely at the nexus of Epic’s most vital consumer-facing platforms, emphasizing the growing importance of the storefront and online services in driving the success of Unreal Engine 6 and the broader Epic ecosystem.
The announcement, shared by Sweeney on his X platform, underscores a commitment to integrating and streamlining the experience for players accessing Epic’s vast library. Keely brings extensive experience from a major platform like Battle.net, positioning him perfectly to manage these critical digital assets.
This transition reflects Epic Games’ ongoing focus on expanding its reach and ensuring that the tools and platforms available to creators and consumers are seamless, innovative, and highly engaging. As the company pushes forward with Unreal Engine 6, this new leadership structure is designed to maximize the potential of Epic’s online presence.