Microsoft layoffs hit Bethesda and id Software hard

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Featured image Microsoft layoffs hit Bethesda and id Software hard

The world of gaming is currently navigating a choppy waters, with recent corporate announcements sending ripples of concern through the development community. At the top, Asha Sharma, CEO of Xbox, recently outlined plans for significant restructuring within the division, focusing on cuts to the Xbox platform team and redundant layers of middle management.

However, the narrative quickly shifted from corporate strategy to studio reality as word filtered out about deeper staffing adjustments affecting other major Microsoft-owned game developers, including storied names like id Software and Bethesda.

These organizational shifts have hit the development teams hard. Insider reports suggest that veteran talent is facing major changes across the industry’s giants. For instance, founder Scott Miller, who helped bring classic titles to life for Apogee and 3D Realms, shared unsettling details on social media, indicating that a majority of the id Software team had been laid off, including most coders.

The impact extends deep into the studios. Veteran programmer Michael Maynard, whose work is credited in iconic titles like Rage, also weighed in on the situation. He reported that he was among the roughly 50% of the id Software team members who were let go.

Confirming the scale of these reductions, developers have cited multiple anonymous sources to paint a picture of significant downsizing across major entities. Reports indicate that redundancies amount to about 90 employees at the Doom studio alone, illustrating the ripple effect felt by those working on monumental titles.

Amidst this corporate turbulence, the creative engine keeps running. Even as teams restructure, milestones continue to be celebrated; for example, the first DLC pack for Doom: The Dark Ages successfully launched earlier today, reminding everyone that some creative work continues regardless of the organizational backdrop.