Mixtape wins Game of the Year 2026


Featured image Mixtape wins Game of the Year 2026

Melbourne’s creative scene has once again shone brightly on the global stage, as the studio Beethoven & Dinosaur clinched the prestigious Game of the Year award at the 2026 Australian Game Developer Awards (AGDAs). Their triumph, recognizing their music-themed, minigame-driven adventure game Mixtape, was further cemented by wins in Excellence in Visual Art and Excellence in Sound Design.

Mixtape isn’t just a game; it’s an immersive, sonic journey. The acclaim recognized the studio’s ability to weave a compelling narrative through music and interactive gameplay, creating an experience that truly resonates with players.

Director Johnny Galvatron shared the joy of the recognition, emphasizing the journey behind the project. “Mixtape was the outcome of an amazingly talented team,” Galvatron stated. “To go from wanting to make a game around Devo to creating something that resonates with so many people is mind blowing. We’re lucky to be part of such a talented community, and I’m so proud of Mixtape and my team.”

Judges at the AGDAs echoed this sentiment, praising the game’s narrative power. They noted that Mixtape “is a triumph in virtual storytelling, pairing a distinct visual identity with heartfelt music to deliver one of the most memorable experiences in recent memory.”

Critics were equally effusive. IGN hailed the game as a “musical delight from start to finish,” declaring that it “sets a new standard for coming-of-age stories in video games and does so with a masterful sense of style.” The atmosphere is amplified by the unforgettable soundtrack, which features iconic cuts from acts like Devo, The Smashing Pumpkins, Silverchair, and Iggy Pop, setting a truly unique auditory landscape for the adventure.

The AGDAs celebrate a wide range of innovation across the industry, recognizing diverse achievements this year. Other notable winners include the rhythm game Bits & Bops from Tempo Lab Games, who received awards for both Excellence in Gameplay and Excellence in Accessibility, and the puzzle platformer Schrodinger’s Cat Burglar from Abandoned Sheep for Excellence in Narrative. The Studio of the Year accolade went to the Canberra-based Uppercut Games.

These awards underscore the vibrant health of the interactive games sector in Australia, which continues to grow and evolve. The AGDAs, presented by Australia’s Interactive Games and Entertainment Association, remain a significant event, now forming part of Melbourne International Games Week and culminating this weekend with PAX Aus 2026.

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