Next Final Fantasy Game Confirms a New Feature
The design philosophy behind Final Fantasy 7 Revelation is about giving players more freedom, and director Naoki Hamaguchi has just confirmed that this focus on player choice will be embedded directly into the game’s reward system.
This significant shift involves a more deliberate structure for optional activities within the game. Instead of demanding that players chase every side quest simply to achieve a general meta progression goal—like becoming stronger—the new structure is designed to prioritize personal preference.
In essence, players will now have the power to decide what they want to engage with. They can choose to prioritize specific optional activities based purely on what interests them, rather than feeling compelled to complete every single task just to reach an overall strength objective.
This adjustment promises a potentially smoother and more enjoyable experience for everyone. By allowing players to skip or prioritize side content based on their personal tastes, the game moves away from rigid progression goals toward genuine player agency.
The result of this change is that Final Fantasy 7 Revelation may become a somewhat easier game, offering a more relaxed path for those who prefer to explore at their own pace and follow their own narrative desires.