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The Gloopy Glamour of Tactical Suffering: Ex Sanguis Brings Melancholy Mayhem
When the Lightbulb Crew first unleashed Othercide, they delivered a truly melancholy meatgrinder. This XCOM-style tactics RPG wasn’t just about strategy; it was an exploration of despair, forcing players to lead squads of sorrowful, blade and pistol-wielding clones through stark geographical projections of anguish.
The core appeal of Othercide lay in its demanding mechanics. The odds were always stacked against the player, meaning success hinged not just on positioning, but on sharp initiative, carefully planned running orders, and daring acts outside of the standard turn structure. It was a game where sorrow had to be fought with tactical brilliance.
Now, the crew has returned with Ex Sanguis, and if you enjoyed the mood, prepare for an even deeper dive into the grotesque metaphysical.
The visual and thematic sensibilities of Ex Sanguis bear a striking resemblance to its predecessor. The contrast is immediate and captivating: where Othercide featured the porcelain beauty of its characters, Ex Sanguis introduces a level of grotesque and gloopy metaphysicality to the battlespace.
This shift in aesthetic doesn’t detract from the gameplay; instead, it amplifies the inherent drama. The landscapes themselves seem saturated with suffering, mirroring the internal anguish faced by the players on the battlefield. It’s a game that manages to blend high-stakes tactical planning with visceral, unsettling visual storytelling.
For those who crave games that marry sophisticated strategy with a wonderfully dark and moody atmosphere, Ex Sanguis is an absolute triumph. It proves that tactical RPGs can be as beautifully disturbing and engaging as they are challenging.