Run a kiosk in a cyberpunk space station full of gangs and cyborgs
Forget mundane retail; step into the neon-drenched chaos of a backwater space station where the only thing shadier than the clientele is the inventory you have to manage. This is the world of Probably Stolen – Cyberpunk Shopkeeper Sim, a neuromantic kiosk game from Questing Goose Studio that throws you right into the heart of cyberpunk hustle.
As the new store owner, your daily existence is less about stocking shelves and more about navigating the moral murk of interstellar commerce. Every day, you roll up the shutter and engage in the gritty business of trading with a diverse procession of shady figures. These aren’t your typical customers; they range from janitors sporting unappetizing beards to alluring figures draped in cowls and adorned with Main Character tattoos.
The core mechanics are deceptively simple, yet packed with complex social and economic maneuvering. You must balance instinct for the wider market to decide what to buy and, crucially, figure out what to sell to fit the customer’s budget. It’s a high-stakes game of prediction and psychological pricing.
But as the trading sim unfolds, the simplicity quickly dissolves into a far more complicated reality. Operating a kiosk surrounded by gangs, megacorporations, and secret rogue cyborgs means that the simple act of selling becomes an intricate dance of risk, reputation, and impossible choices.