Total War Shogun 2 Remaster Fault VP Claims CA Not At Fault


The gaming world is often filled with hype, but sometimes the reality of a launch hits harder than the expectation. Recently, the Total War: Shogun 2 – Complete Edition faced a sudden and dramatic exit from the Steam platform, delisted after launching to a wave of Overwhelmingly Negative reviews.

This kind of abrupt decision sends ripples through the industry. When a major release is met with such widespread dissatisfaction, the response from the developers is crucial. In this case, Sega and the development team quickly acknowledged the fallout, vowing to “identify the causes of these problems” and commit to “deliver improvements” moving forward.

The situation took a particularly personal turn when series vice president Roger Collum addressed the community directly. Collum issued a personal apology on the series’ subreddit, taking responsibility for the experience. In a move that shifted the focus, he distanced the internal team, Creative Assembly, from the remaster. Instead, he pointed the finger toward the external developer, suggesting that much of the blame lay with the outside contributors.

It’s a classic scenario: a high-profile game launch, a critical failure, and a delicate attempt to manage public perception. While the disappointment is real for players, the response signals a commitment—however belated—to fixing the issues. The story of Total War: Shogun 2 – Complete Edition is less about the game itself and more about the complex, sometimes messy, process of managing creative projects and community expectations in the age of massive digital releases.

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