Halo Devs: Activision Should Hire Them For Next Game
The future of the Halo franchise is being steered by a major corporate shift, and those who built the original universe are now offering candid advice on where the next chapter should go. With development falling under the purview of Activision Blizzard, the community is buzzing with anticipation, but insiders are offering a strategic roadmap for what comes next.
Frank O’Connor, a figure who spent over two decades immersed in Halo—from writing and community management to serving as the franchise creative director—possesses a unique, deep understanding of the series’ DNA. Speaking to the publisher about the direction of the next title, O’Connor provided some essential “pro-tips” for ensuring the game doesn’t just survive, but thrives.
“Do not tie it to hardware or services launch cycles, do not try to force it into a shape or an aging platform that it cannot fit, and do not abandon the sandbox,” O’Connor advised. He urged developers to focus on preserving the core experience rather than chasing fleeting trends.
Perhaps the most crucial piece of advice was a call for creative re-energization. O’Connor suggested bringing in fresh talent, urging the publisher to hire people like those from Bungie and other studio personnel who possess untapped talent and brilliant ideas that were sidelined over the years.
He outlined three potential pathways for revitalizing the franchise and bringing it back to its former glory. First, a return to the fundamentals: a classic Halo experience centered on sandbox play, fluid movement, and pure shooter action. This game would be tailored to its core audience while still attracting a broader base.
Second, there is the path of reinvention. O’Connor suggested creating something entirely new and modern—an action-sandbox game or an action RPG that fundamentally shifts the genre. The success of this approach would hinge on a compelling story and smart use of the existing intellectual property.
Finally, he pointed to a pragmatic middle ground: a game that embraces the publisher’s experience. An Activision Blizzard-esque Halo title could succeed by adopting a sandbox structure with strong player progression and viable business models, perhaps evolving into a consistent annual or semi-annual spectacle, much like the success seen with titles in the Call of Duty line.
While acknowledging that none of these paths are easy or guaranteed, O’Connor believes that success is within reach, especially now that Activision is driving the vision forward.
The sentiment echoes among other key figures in the community. Co-creator Marcus Lehto, another integral part of the Halo story, expressed a feeling of cautious excitement regarding the franchise’s move. Lehto acknowledged being both shocked but not entirely surprised by the transition.
Like Lehto, many fans are eager to see what the future holds, but the consensus remains clear: the next Halo game will be a full-feature, mainline installment, promising to continue the epic saga in the years to come.