Larian shut down: How AI and start-ups are changing game dev


Breaking up established game development teams in favor of “AAA veteran” start-ups and “magic bean” technologies isn’t just a business maneuver; it’s, according to some, setting millions of dollars of property and equipment on fire.

Thomas Marrone, an executive producer for Star Trek Online, calls this trend “wildly irresponsible and self-sabotaging.” He argues that the current shakeup of the industry should provoke serious anger among videogame company shareholders.

Marrone’s sharp critique came in response to recent industry closures and layoffs, specifically mentioning the recent decision by Electronic Arts to close BioWare. While targeting that specific action, his comments extend far beyond a single company, aiming at the broader pattern of cutting and restructuring across the entire game-making trade.

He suggests that many of the most successful development teams have, in fact, learned valuable lessons from past setbacks. Marrone implies that chasing short-term gains by dissolving successful teams is counterproductive.

Instead of focusing on immediate organizational shifts, he proposes a radical alternative for big game publishers. Marrone suggests that if the goal is simply to increase numbers, companies should step away from the risky game-making trade entirely.

He advocates that these large entities should instead redirect their capital into more stable investment funds, suggesting a shift away from volatile development projects toward long-term financial growth. It is a powerful call to reevaluate the priorities driving the massive changes currently reshaping the gaming landscape.

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