PMR 2.1 Update: Free Commodore and Triple-Screen Support
Project Motor Racing Gets a Roaring Update with Aussie Rivals DLC and Radical Physics Overhaul
The world of Project Motor Racing is buzzing with activity, as developers Giants Software and Straight4 Studios have rolled out a significant new update alongside an exciting free DLC pack. This latest package isn’t just a patch; it represents a fundamental reimagining of the simulation experience, promising deeper realism, spectacular content, and smoother online play.
At the heart of the excitement is the addition of the ‘Aussie Rivals’ pack, which throws one of motorsport’s most legendary domestic rivalries into the virtual arena. Players can now engage with the 2013 Holden VF Commodore and a completely reworked 2013 Ford Falcon FG. This pairing captures that final, fiercely competitive clash between Holden and Ford—an era of V8 Supercar racing that has been missing from Gran Turismo, making this content particularly appealing to fans of Australian motorsport.
But the thrills don’t stop with new cars. The core update, Version 2.1, delivers a complete overhaul of the game’s physics and handling models for the GT3 and GT4 categories. This massive technical shift is led by new Chief Competitors (CCO) Aristotelis Vasilakos, who brings his expertise as a former handling guru from Kunos Simulazioni to fine-tune the feel of these classes.
Beyond the handling adjustments, Update 2.1 focuses heavily on player experience. It introduces Alpha triple-screen support on PC, dramatically improves collision detection, and incorporates various graphical enrichments throughout the game to boost immersion. Furthermore, Logitech’s acclaimed ‘Trueforce’ feedback system is now enabled across all platforms, ensuring that every touchpoint feels incredibly real.
Straight4 Studios emphasized that this update was driven directly by community feedback. The goal of Version 2.1 was to deliver major improvements across content, physics, online racing flow, presentation, and close-quarters racing, transforming how players interact with the simulation.
The online experience has also been significantly refined. Players can now seamlessly join ongoing online sessions after starting, eliminating frustrating waits for full restarts. Ranked racers no longer need to linger on a registration screen while waiting; they receive immediate notifications, allowing them to jump straight into the action wherever they are in the game.
Kevin Boland, CEO of Straight4 Studios, credited the player base for this transformation. He stated that the process—listening to laps, feedback, and demands from the community—resulted in a major GT4 and GT3 overhaul, cleaner racing mechanics, enhanced online flow, stronger immersion features, and the generous delivery of the Aussie Rivals Pack.
Project Motor Racing continues to evolve rapidly, proving that when development is guided by passion, the result is a truly captivating simulation experience for motorsport enthusiasts worldwide.