Rewrite Your Family’s Fate Across Three Shattered Realities


What if you could rewrite the history of your own family? In 2027, the surreal sci-fi adventure Faraday Blues is set to launch on the XBOX Series X|S and PC, offering players the chance to confront fate and redefine tragedy through meticulously crafted choices.

At its core, Faraday Blues is a deeply personal exploration of loss and memory. The story follows Lina, a mysterious girl awakening in an unfamiliar world, who seeks the parents who left her behind. She is introduced to a strange tabletop filled with playing cards—not tools for combat, but vessels holding the lives and histories of the Faraday family, lives already steeped in tragedy.

The game’s genius lies in its unique mechanic: the cards are not mere objects; they represent people, memories, and subversive pieces of the family’s history. Players must place these character cards into conversations and events to navigate a timeline where every interaction carries weight. By deciding where a character spends their time, or which memory surfaces, players begin to sculpt the fate of their loved ones.

This manipulation of time is profound. You can influence relationships, alter memories, and observe how character states evolve across different eras. Whether you guide characters toward Order or Entropy, every decision ripples through the narrative, opening up 64 distinct, reality-altering endings.

The game unfolds across three interconnected visual novels, each representing a radically different era and aesthetic of the Faraday family’s apartment. These timelines are not separate stories; they are layers of consequence. Actions taken in one reality propagate forward, shaping the memories and circumstances of the next, resulting in an accumulated, unexpected final narrative.

The emotional weight of this system is palpable. Players are constantly faced with the choice between perceived solutions and unforeseen consequences. Saving one person may inadvertently create a new tragedy, and achieving a seemingly desirable outcome might reveal a far costlier truth about the human condition. The game forces a confrontation with the agonizing reality that some histories simply cannot be undone.

The world of Faraday Blues is a testament to collaborative storytelling. Created by lead game director Zhenghua Yang, alongside lead artist Satchely and narrative director Kevin Ye, the project blends complex systems with deeply personal emotion. Musical contributions from Kris Wilson and voice work from Nichole Goodnight further enrich the experience, creating a deeply heartfelt reflection on humanity and our desire to change what has already happened.

Faraday Blues is scheduled for release on XBOX Series X|S and XBOX PC in 2027, with XBOX Cloud support. Get ready to meet Lina and the Faraday family, and decide for yourself when it is time to stop resetting the board.

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