Songs of the Past Geralt wields a new silver chain

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Featured image Songs of the Past Geralt wields a new silver chain

The world of gaming just got a serious dose of magic, and it all kicked off at Gamescom Opening Night Live 2026. Beyond the usual parade of new releases, the highlight for many fans was a deeply satisfying look into the next chapter of a beloved franchise: The Witcher 3 Songs of the Past DLC.

CD Projekt Red finally gave us a front-and-center glimpse of Geralt, and the excitement was palpable. The trailer unveiled Geralt wielding silver chains—a weapon he hadn’t touched since the original 2007 RPG. For longtime fans, seeing Geralt front and center, ready for adventure with this iconic piece of gear, felt like a long-awaited moment.

This isn’t just a visual treat; it connects directly to the rich lore of The Witcher books by Andrzej Sapkowski. The DLC promises a deep dive into the celebrations of Belleteyn, suggesting a focus on the massive fertility festival that has always fascinated the world of the series. It truly feels like the lore is ringing true, inviting players into the heart of a celebration.

While the DLC was a major draw, the Gamescom event also served up some monumental news regarding the existing game. Everyone involved is getting ready for a massive upgrade: The Witcher 3 Remastered is set to launch next month as a free upgrade for all players, bundled with free expansions. This means Witcher fans are about to experience the world with improved visuals, tweaked combat, reworked skill trees, and much-needed polish. It is, without a doubt, the best time to be a Witcher stan.

The excitement doesn’t end there. While the current magic is unfolding, the road ahead for CD Projekt Red remains incredibly bright. The development of The Witcher 4 is still underway, alongside numerous other upcoming CD Projekt Red titles. It’s a testament to the team’s ongoing vision and commitment to building an epic universe.

Even amidst the anticipation for future titles, the community is clearly invested in the details. Recent developments, such as the attempts by the developers to implement fear reactions for NPCs in The Witcher 3, though ultimately cut short, highlight the ongoing push to create more dynamic and reactive worlds.