Studio defies AAA to keep its game playable

PC

When Thick as Thieves first appeared, it promised a wild ride for immersive simulation fans. Revealed over two years ago, the concept centered around a multiplayer experience where players would vie for the same coveted loot—a premise that sounded like pure, unadulterated gaming gold.

However, the journey from ambitious multiplayer vision to reality took some unexpected detours. Ahead of its launch, the project shifted gears, moving away from competitive multiplayer and settling into a more focused solo or co-op experience. While this shift might be viewed as a downgrade by some purists, it certainly opened up new doors for the development team.

The game’s performance, however, did not reflect the initial promise of the concept. The market reaction suggested that the multiplayer immersive sim model didn’t quite hit the mark for those seeking it, leading to a challenging trajectory for the project.

Consequently, the development studio, OtherSide Entertainment, navigated a difficult period following the launch. This phase included significant changes, as the company implemented layoffs, restructuring its staff after the release.

Despite these business shifts, the story of Thick as Thieves is not entirely a tale of failure. What remains is the commitment to quality and playability, demonstrating that even after upheaval, a dedicated group of developers can keep a project alive. The focus now shifts to ensuring that what’s left is a solid, engaging experience for players.