#Vampirium: 1997
Mike Bithell on Vampirium and the power of quick verbs
When designers think about action and interactivity in games, they often run into a frustrating wall: the limited set of
Dracula is King in Vampirium: 1997 immersive sim
A New Night of Shadows: Bithell Games Unveils Vampirium: 1997 The world of indie gaming is constantly churning out unique
Become Dracula’s vamp-assassin in Vampirium early access
From Pop Culture Legends to Steam: Indie Devs Bring Classic Icons to Early Access There’s a fascinating connection between the