Mike Bithell on Vampirium and the power of quick verbs
When designers think about action and interactivity in games, they often run into a frustrating wall: the limited set of
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Video Game News
When designers think about action and interactivity in games, they often run into a frustrating wall: the limited set of
Read MoreA New Night of Shadows: Bithell Games Unveils Vampirium: 1997 The world of indie gaming is constantly churning out unique
Read MoreFrom Pop Culture Legends to Steam: Indie Devs Bring Classic Icons to Early Access There’s a fascinating connection between the
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