#Vampirium: 1997

Mike Bithell on Vampirium and the power of quick verbs

When designers think about action and interactivity in games, they often run into a frustrating wall: the limited set of

Dracula is King in Vampirium: 1997 immersive sim

A New Night of Shadows: Bithell Games Unveils Vampirium: 1997 The world of indie gaming is constantly churning out unique

Become Dracula’s vamp-assassin in Vampirium early access

From Pop Culture Legends to Steam: Indie Devs Bring Classic Icons to Early Access There’s a fascinating connection between the