Todd Howard dragged Bethesda to the Elder Scrolls 6 rocketship


The Interstellar Shortcut: How Todd Howard Rewrote the Roadmap for Bethesda

The age-old question of what came first—the chicken or the egg—often serves as a philosophical starting point. But when we look at the sprawling world of game development, the real question becomes: what came first, Todd Howard’s singular vision for a space RPG, or the initial expectations of the developers working under him? The answer, it turns out, involves a little bit of interstellar acceleration.

Long-time Bethesda developer and co-lead designer of Skyrim, Kurt Kuhlmann, recently shared a fascinating perspective on this timeline shift. He noted that those of them who were mentally preparing to dive straight into making The Elder Scrolls 6 immediately found themselves whisked along on an unexpected interstellar journey.

This unexpected trajectory suggests that the path to new, ambitious projects is not always linear. Instead of pursuing a planned roadmap step-by-step, the team was seemingly guided down a course Todd Howard charted, taking them on a flight without much of a heads-up regarding the final destination.

It seems the development process under the leadership of Todd Howard was less about sequential planning and more about a grand, sweeping adventure. While many might have anticipated a more conventional progression, the reality was a rapid, warp-speed shift that propelled ambitious projects into existence.

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