Doom devs brainstorm John Wick-style games and multiplayer ideas before layoffs
When the dust settled on id Software’s recent mass layoffs, the focus was understandably on the corporate restructuring. But behind the scenes, amidst the shuffle of executive decisions, something far more exciting was brewing in the development rooms: a pipeline of ambitious, high-octane game ideas.
It turns out that even as the studio navigated changes, the creative engine was running full tilt, churning out concepts designed to push the boundaries of action and gameplay. The fuel for these new visions came from exploring possibilities stemming from their recently completed Doom: The Dark Ages‘ Revelations DLC.
These developers weren’t simply resting; they were brainstorming a future where legendary design met fresh inspiration. Among the pitches taking shape were concepts that promise high-fidelity action and killer mechanics. One of the most talked-about ideas involves the development of a continuation or reimagining of the classic Perfect Dark series, promising sophisticated gameplay and intense atmosphere.
But the vision didn’t stop there. A particularly sharp concept emerged: a completely original gun-fu game, channeling the slick, deadly choreography inspired by the cinematic action of John Wick. This pitch signals a desire to inject new physical dexterity and stylish combat into the id Software legacy.
These potential projects demonstrate that even during periods of corporate uncertainty, the core creativity driving the industry remains vibrant. The shift suggests a determined effort to leverage past successes while boldly exploring new genres and thematic directions for their next great adventure. id Software isn’t just surviving the changes; they are actively shaping what comes next in the world of intense gaming entertainment.