That’s No Moon laid off 14 staff after Crossfire
In the realm of game development, promise often precedes peril. Just two months ago, a studio called That’s No Moon dropped a tantalizing glimpse into a new cinematic military shooter named Crossfire, promising a blend of intense action and striking science fiction elements.
What made this reveal particularly compelling was the pedigree of the team behind it. That’s No Moon is not a startup from scratch; it is a collective of seasoned veterans, comprised of former developers from industry giants like Naughty Dog and Infinity Ward. This combination suggests a high standard for quality and ambitious vision.
The project itself was built on the expectation that this group would deliver a game that pushed boundaries—a true cinematic experience. Yet, as development moved forward, the narrative took an unexpected turn, shifting from anticipation to uncertainty.
It appears that before the first game could even see the light of day, the studio faced significant changes. Reports indicate that there have been layoffs affecting a substantial portion of the staff, cutting into the talented team shortly after they unveiled their ambitious concept.
This situation highlights a frequently sobering reality within the often-glamorous world of AAA game development: the gap between groundbreaking creative vision and the unpredictable financial realities of sustaining a large-scale project. The story of That’s No Moon and Crossfire is a stark reminder that even teams built by industry legends can encounter unforeseen obstacles long before they reach their destination.