#Game Development
10 Games Based On Forgotten Properties You Won’t Recognize
You might have noticed a subtle shift in the gaming landscape lately. The sheer volume of licensed games based on
PoE 2 finally fixes long-standing technical problems
A Toast to Stability: Path of Exile 2 Finally Finds Its Rhythm The journey toward perfecting Path of Exile 2
Pragmata devs almost gave Diana a bob cut to skip animating her hair
In the world of high-stakes action gaming, some details are far more complicated than explosive combat sequences. For the breakout
Studio Closure Brings Good Things Wuchang Fallen Feathers
The world of video games is an arena defined by boundless creativity and thrilling innovation. Yet, beneath the vibrant facade
X-Files meets Golden Idol in The Eventide
From Space Opera to Shadows: Former AAA Devs Unveil Reality-Warping Detective Game A fresh wave of excitement is brewing in
Clair Obscur leads find Sony stopping discs ‘super sad’
In an industry increasingly defined by digital convenience, there remains a tangible, deeply felt connection between creators and their creations—a
Clair Obscur Dev Won’t Hold Back On Next Game Excitement
The speculation surrounding Sandfall Interactive’s next big project is surprisingly enjoyable, especially when considering their debut title, Clair Obscur: Expedition
Exp 33 devs say Switch 2 port is a big technical challenge
The Digital Dream: Developers Tackle the Quest for Expedition 33 on Next-Gen Hardware A recent conversation with the team behind
BioWare secrets stop Dragon Age remaster from happening
The prospect of remastering beloved classics is always exciting for fans, but when it comes to a trilogy as foundational
New Far Cry game coming: Is it going to be a disaster
The Far Cry Saga: From Dormancy to Destiny For fans of the sprawling, sun-drenched mayhem that defines the Far Cry
Dragon Quest teams up with Gemini for Tokyo event
The world of interactive entertainment is buzzing with whispers of new collaborations, and lately, the merger of classic Japanese RPG
Sims developer eyes up asymmetric shoes and wider possibilities
Some might dismiss asymmetric shoes as a trivial fashion choice—just two different shoes. But when you look past the cultural
Cyberpunk Edgerunners reportedly becoming a 2.5D brawler
The world of gaming is currently buzzing around Cyberpunk 2077, which continues to demonstrate remarkable staying power and success for
Miyamoto hopes fans own multiple Nintendo consoles
Legendary Nintendo designer Shigeru Miyamoto is drawing up a fascinating blueprint for the future of gaming—one where hardware serves creativity
Capcom aims for an annual Resident Evil release
The pursuit of annual releases in the world of gaming is an ambitious goal, but for some of the most
Morrowind is now playable in-browser thanks to clever dev and open-source project
Is Morrowind the new Doom? There are games that endure, leaving behind legacies etched in code and memory. Among them,
Cyan Worlds show Project Anglerfish prototype from the Myst series
There are games that stick with you—games that manage to burrow deep into your memory and refuse to let go.
See what Cyan’s cancelled Myst game could have been
A Path Not Taken: The Uncertain Future of Project Anglerfish In the world of interactive storytelling, where every path choice
Dragon Age producer says EA process stops series return
The Pain of Pitching: Why Creators Find Existing IP “Ripped Apart” In the fiercely competitive world of entertainment and game
Physical disc backlash over Sony’s strict social media rules
Sony is dialing up the volume on corporate communication, reportedly implementing its strictest social media guidelines for staff working in
Sonic Frontiers director shares 6 articles on game development
The anticipation surrounding the development of Sonic Frontiers is reaching a new level, as the creators are rolling out an
Studio defies AAA to keep its game playable
When Thick as Thieves first appeared, it promised a wild ride for immersive simulation fans. Revealed over two years ago,
Bethesda confirms TES6 roadmap safe despite Xbox layoffs
In the volatile world of video game development, where promises are currency and expectations can lead to frustration, one studio
Silent Hill writers read 100-200 books yearly during production
Behind the development of Silent Hill f lay a fascinating anecdote about the intense process of creative immersion. Producer Motoi
Rockstar founder demands companies provide games on disc
The Architect of Anarchy: How Dan Houser Shaped a Gaming Empire The world of video games is filled with iconic