#Game Design
Rockstar considered 4 GTA 6 protagonists before deciding it would suck
The biggest question facing fans of Grand Theft Auto 6 has been a simple, yet complex one: should the game
Dwarf Fortress unleashes the ultimate cosmic magic
The world of simulation-heavy colony builders has always been a playground for deep, complex systems, but one particular title is
PoE 2 melee options change with 1.0
The anticipation surrounding Path of Exile 2 has been palpable, with players eagerly awaiting the launch of version 1.0 and
Uncharted 3 Designer Says Too Many Set Pieces Hindered the Action
The journey of a video game franchise is often paved with high-stakes creative decisions, and sometimes, the shadows of past
D&D Game Outshines Warlock for First Impression
For years, the heart of Dungeons & Dragons has been defined by epic quests, slaying monstrous foes, and accumulating treasure
Light Maze Puzzle Solution in Resonance Chapter 4
The journey through <Resonance: A Plague Tale Legacy> is set to be far more intricate than a simple linear trek
DQ7 story fell apart so they added order
When legendary creator Yuji Horii looks back at the development of one of the series’ most beloved titles, Dragon Quest
Cozy city building in Lego Skylines
Iceflake Studios, the team behind the sprawling world of Cities Skylines 2, is ready to inject a splash of color
Mortal Shell 2 devs cornered over achievement changes
In the world of demanding action-RPGs, sometimes the best solution is a cheat code. This principle is currently sparking a
Miyazaki explains how The Duskbloods protect newcomers
Keeping the Peace in the PvP Arena: FromSoftware Bets on Skill-Based Matchmaking for The Duskbloods In the complex world of
Fans dig up Newell’s GTA 6 rant and miss the most important part
The latest whispers from the world of game development—specifically, the evolving dynamics of realism in gaming—have sparked a fascinating debate
Dropper maps that make you rapture or throw up
Prepare yourself for a descent into pure, unadulterated sensory chaos. A new title, Sensory Overload, is emerging from the gaming
Dishonored director on the fear that immersive sims are dead
Is the immersive sim genre nearing its twilight? The question of whether these complex, player-driven experiences can survive at a
Fallout co-creator: Find game inspiration in ‘bad’ games
Timothy Cain, the co-creator of the acclaimed The Outer Worlds 2, believes that the gaming industry overlooks a critical source
Bubbly Basin: The Perfect Balance of Fresh and Familiar
The magic of great game design often lies not in introducing entirely new concepts, but in mastering the art of
Total Disasters Open World RPG Adventure
In the vast, sprawling landscape of video game design, the convergence of open-world exploration and deep role-playing game systems has
Vampire Survivors Board Game Adaptation Outsmarts Designers at Gen Con 2026
The worlds of video games and tabletop gaming are increasingly blurring the lines between digital and physical play. Tabletop adaptations
Epic JRPGs Defined by Player Choice
When the realm of computer Role-Playing Games (RPGs) first burst onto the scene, what truly captivated players wasn’t just the
Control Resonant Rewrites the Action RPG Rule Book
Control Resonant: Where the World Itself Fights Back When developer Remedy Entertainment launched Control, they set a high bar for
Code the City Powering 2026
In the world of Roblox, the adage that more money means more power is not just a saying—it’s a literal,
Slayblade: Letting It Rip is Just Good Time
The world of indie gaming is constantly churning out fresh, innovative experiences, and the newest contender making serious noise is
Surreal industrial platforming and bunny hopping action
There is a specific kind of fascination that settles in when game designers take a beloved mechanic from an iconic
5 Unreleased Games With the Longest Development Time
The journey of creating a video game is less a casual stroll and more an epic expedition through uncharted creative
Uncharted’s secret dynamic difficulty stops players from finishing too fast
How Dynamic Difficulty Shaped the Uncharted Legacy The secret to extending the epic adventures of Uncharted: Drake’s Fortune might lie
Horrifying baby dropping footage cut from Witcher 3 updates
When you’re crafting a massive open-world RPG, the challenge isn’t just building a sprawling map; it’s making the inhabitants of